Only War: Eventide of Eleusis
SECRET WEAPON SPECIALIST BACKUP
Name: Marja Nikolova
Weapon Skill 23
Ballistic Skill 35
(Rolled Stats: 23 WS, 32 BS, 30 S, 29T, 33 A, 29 I, 33 Per, 36 WP, 34 Fel)
Aptitudes: Ballistic Skill, Agility, Fellowship, Finesse, Leadership, Perception, Weapon Skill, Willpower
Starting Skills: Operate (Surface), Tech-Use, Forbidden Lore (Tyranids), Common Lore (Imperial Creed), Common Lore (Imperium), and Linguistics (Low Gothic), Command, Common Lore
(Imperial Guard), Scholastic Lore (Tactica Imperialis)
Starting Talents: Air of Authority, Cold Hearted, Weapon Training (Bolt, Chain, Solid Projectile), Hatred (Tyranids, Mutants), Resistance (Fear), Storm of Iron, Push the Limit, [[’Nid Hunter]]
Specialist Equipment: Good Craftsmanship chainsword, Good Craftsmanship bolt pistol, Commissar’s uniform.
Blessed Ignorance: Eleusians know that the proper ways of living are those tried and tested by the generations that have gone before. Horror, pain, and death are the just rewards of curiosity, for those that look too deeply into the mysteries of the universe are all too likely to find malefic beings looking back at them. Their wise blindness imposes a =–=5 penalty on all Forbidden Lore (Int) Tests.
Bring Down the Sky: The Zephyr Assault Walker was designed in great part to function as anti-aircraft artillery, and this is reflected in their pilots’ doctrine. Characters from this regiment gain a +10 bonus to hit aerial creatures or vehicles.
Disgrace of Drusus Prime: Charged with abandoning Drusus Prime in its hour of need, Omega Flight Zephyr now forms the core of the sole surviving Eleusian Heavy Reconnaissance Regiment. Shunned by the Imperial Guard and relegated to ignominy with all haste, characters from this Regiment suffer a -20 penalty to Logistics tests and -20 to Interaction tests with members of other IG regiments, their own commanding officers, the Departmento Munitorum, and other officials who have heard of their Wounds: Characters from this regiment generate starting Wounds normally.
Standard Regimental Kit: One uniform, One set of poor weather gear, One laspistol and two charge packs, One knife, One flak vest, One rucksack or sling bag, One set of basic tools, One mess kit and one water canteen, One blanket and one sleep bag, One rechargeable lamp pack, One grooming kit, One set of cognomen tags or equivalent identification, One primer or instructional handbook, Combat sustenance rations, two weeks’ supply, chrono, Munitorium Manual, one hot-shot lasgun with two charge backpacks, one Zephyr Assault Walker per Player Character, one set of magnoculars per Player Character, one single Advanced Medikit per Squad.
Favored Weapons: Hot-Shot Lasgun, Multi-laser